Thief Review kukugames

  •  Genre: Action Adventure
  • single player
  • Games from the same developer: Deus Ex: Human Revolution
  • Offer: CD Media


natural movement of characters in cinematics
memorable story
emotional bond with the main character
lip synchronization and facial expressions match perfectly with voice


interesting world design make us want to explore
clear menus with explanations make gameplay easier
few configurations needed before we start
interesting sidemissions
optional secrets and items worth finding
many stages
exploration opens new missions
variety in stage design
worth going back to previeous areas for exploration
impressively fast menus
stages have satisfactory length
frequent checkpoints save us from unnecessary repetition
radical changes in the series
game motivates us to do side objectives before progressing to the main story
items from merchants are very useful
no replay value
loading should have been less
character upgrading is more simple that it should


many difficulty levels
we can progress with stealth gameplay
interesting puzzles
many skills give variety to gameplay
we are getting used to controls immediately
smart details and tricks surprise us
easy to understand the use of skills
puzzle variety
easy to understand items use
smart traps
controls adapted smoothly in all the gameplay types
opοnents artificial intelligence
very simple combat
some noises we make should have been detectable from the enemies


characters polygons(model complexity)
background polygons(model complexity)
characters textures
background textures
draw distance
facial textures
effects and lighting


voice acting
sound effects
ambient sound effects

Other modes

worth doing extra challenges
good statistics and leaderboards
Conclusion - Rating

equal with the best games of its genre in
many sections


Players control Garrett, a master thief, as he goes about a series of missions, most of which are focused around stealing from the rich. As with the previous games in the series, players must use stealth in order to overcome challenges, while violence is left as a minimally effective last resort.
There are a variety of routes through each level and players are able to utilize a variety of playing styles to traverse them. The game contains a variety of ways to distract or kill guards, such as barrels of oil which can be set alight. Levels also contain money and valuable objects which Garrett can steal; these are immediately converted into money which can be spent on equipment and upgrades. Garrett is also able to pickpocket guards and other characters. The player may evade guards by hiding in shadows or around corners and is able to peek around edges and through keyholes in order to track the movements of enemies. Once Garrett has been spotted, guards and other non-player characters will attempt to hunt him down. The developers have stated that the games artificial intelligence is aware of the level design, and as such guards will know in advance of potential hiding spots that the player may be utilizing.
Players may enter a "Focus" mode, which provides several advantages. It enhances Garretts vision, highlighting pipes that can be climbed, or candles that can be put out to make the area darker. Focus can also slow down time, so that Garrett is able to steal more effectively while pickpocketing. Garrett can also use Focus to push enemies or perform debilitating attacks. It can be further upgraded over the course of the game.
Garrett carries a blackjack, used to knock guards unconscious; a collapsible, compound bow, which can be used for both combat and non-lethal purposes such as distracting guards; and a claw, which can be used to grapple onto higher ledges.
An XP system for the in-game growth of the character was meant to be used in the final game, but was later scrapped after negative feedback from fans, and to reflect the fact that the character was already a master thief.


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